Rocksalt is where creativity happens, and imagination is reality. We develop stunning 3D/2D game art assets and animation across genres and platforms. What keeps us at the forefront of artistic game design and development is our roster of talented artists. Their passion is the element that brings our game assets to life.
Our work on 70+ games spans across indie developers and AAA titles. We believe we’re unlike any other video game art outsourcing studio. We deliver on deadline. No delays. No compromises on quality. Our goal is simple: To leave a mark in the gaming industry while constantly levelling up!
At Rocksalt we are proud of our well-balanced team, mixing years of industry knowledge and experience with a healthy dose of creativity. Our combined skills allow us to take on the responsibility to work with game studios along their development process all the way from concept to in-engine integration of the final assets and animation.
With experience in both the animation and gaming industry, Sreedhar is a talent powerhouse with over 15 years of managerial experience. He's adept at planning and designing an efficient production pipeline for superior organizational growth. With strong team building capabilities, and a keen understanding of dynamic industry trends and requirements, Sreedhar's goal is to deliver results that are on par with industry standards. He firmly believes that continuous training, up- skilling and development are key to making a team stronger and achieving greater heights. His endless passion and drive to do better are what make him a key player at Rocksalt.
Starting from a humble art background, Shahid has evolved into a seasoned management professional with over 18 years in animation and gaming. Transitioning from creative to strategic roles, he combines artistic vision, QA expertise, and a deep understanding of 3D gaming pipelines to foster team innovation and efficiency. His skill in Business Development shines in CRM and long-term partnerships. As Assistant Vice President at Rocksalt, Shahid’s balanced approach and execution in both Business Development and Production are exceptional.
With over 22 years in animation and gaming, Anand, as AVP, brings deep expertise in leading projects from pilot to converting it to projects with a high success rate. For over 12 years, he has been a key part of Rocksalt, contributing to award-winning games and overseeing around 50+ video game projects. Previously, he spent a decade at DQE, producing multiple IPs and TV series for global clients. Anand’s knowledge in slot gaming has led to the successful delivery of 150+ games, guiding teams through complex projects while ensuring creative and technical alignment. His goal is to continue driving exceptional game quality and team success.
Nigel is a Senior 3D Environment Artist/Art Director with 20 years of experience in digital world design for games and 3D motion graphics for film and theatre. He began his AAA game development career in 2007, working at ZeitGuyz and then IO Interactive for a decade, contributing to several award-winning franchises.
“I believe working with talented and inspiring colleagues is the most crucial factor for growth as an artist and I enjoy sharing my experiences with fellow team members.”
Lately, Nigel has been working on several VR and AR related projects within the mixed reality and mobile space.
Santosh Dhamdhame, as Asst. Art Director is one of the key pillars of Rocksalt’s creative team, whose keen eye on quality control and art direction is contributing substantially towards the growth of Rocksalt. He is an industry elite with 11+ years of experience working on many big AAA titles from industry giants such as Sony, Microsoft, Avalanche studios, and many others. With his in-depth knowledge of the game art asset creation, he can envision, plan, and create compelling game assets from concepts to the game integration as well as handle any style & process by efficiently training & guiding the Rocksalt’s art team towards success.
Having begun his journey from a humble background, Herardo Candido always had an inclination towards art. He started his journey very early on in handicrafts, but at the same time continued to chase his passion for 2d Art.
Soon enough, he started working in animation in 1991. That was just the beginning and shortly he started working as a concept artist. He has worked in multiple organisations and has spent a major part of his life working in India which has added on to his understanding of the Arts.With more than 30+ years of experience, Herardo makes sure that everything falls into place smoothly and efficiently.
Confidentiality is our highest priority. That’s why we use IT infrastructure that secures sensitive data all through the game design and development process.